![Konstantin Magnus](/img/default-banner.jpg)
- Видео 96
- Просмотров 1 009 581
Konstantin Magnus
Германия
Добавлен 9 янв 2016
Houdini Procedural Content Generation Tutorials
Cinema 4D Tutorials for Architects and Designers
Cinema 4D Tutorials for Architects and Designers
Field Guided Reaction Diffusion – Houdini Tutorial
FILE: procegen.konstantinmagnus.de/field-guided-reaction-diffusion
PATREON: www.patreon.com/konstantinmagnus
PATREON: www.patreon.com/konstantinmagnus
Просмотров: 1 287
Видео
Distance based Clipping - Houdini Tutorial
Просмотров 1,1 тыс.21 день назад
FILE: procegen.konstantinmagnus.de/intendations-from-line-segments PATREON: www.patreon.com/konstantinmagnus
Height Field Modeling with Guide Points - Houdini Tutorial
Просмотров 1,6 тыс.Месяц назад
Making a height field flow through guide points using multivariate interpolation in SideFX Houdini. FILE: procegen.konstantinmagnus.de/multivariate-interpolation PATREON: www.patreon.com/konstantinmagnus
Blending multiple Cross Sections of Sweeps - Houdini Tutorial
Просмотров 1,1 тыс.2 месяца назад
Houdini's sweep node supports multiple cross-sections. We isolate one of its surfaces to blend into all others using multiparm-blocks with curve ramps and VEX. FILE: procegen.konstantinmagnus.de/blending-multiple-cross-sections PATREON: www.patreon.com/konstantinmagnus
Slime between Objects - Houdini Tutorial
Просмотров 4,3 тыс.3 месяца назад
Connecting various objects with slime based on curves and blurred volumes. FILE: procegen.konstantinmagnus.de/procedural-slime PATREON: www.patreon.com/konstantinmagnus 0:00 Introduction 1:26 Input meshes 2:27 Sagging curves 8:26 Removing intersections 9:49 Dripping curves 12:50 Volume SDF 15:26 Smooth Mesh 17:30 Final
Copying Multiple Objects to Points with Distribution Control - Houdini Tutorial
Просмотров 1,3 тыс.6 месяцев назад
Copying multiple objects to points and controlling each object's probability and distribution. DOCUMENTATION: www.sidefx.com/docs/houdini/nodes/sop/attribfrompieces.html FILE: procegen.konstantinmagnus.de/copying-multiple-objects-to-points PATREON: www.patreon.com/konstantinmagnus
Houdini Tutorial - Create Mesh from 2D Curves
Просмотров 1,8 тыс.6 месяцев назад
Create a mesh from 2D Curves using the triangulate2D-node. FILE: procegen.konstantinmagnus.de/mesh-from-2d-curves PATREON: www.patreon.com/konstantinmagnus
Stacking Boxes / Accumulating Values - Houdini Tutorial
Просмотров 1,5 тыс.7 месяцев назад
Stacking Boxes / Accumulating Values - Houdini Tutorial
Exporting Image Slices from Volumes - Houdini Tutorial
Просмотров 1,1 тыс.7 месяцев назад
Creating a batch of volume slice images using SOPs, COPs and TOPs in SideFX Houdini. FILE: procegen.konstantinmagnus.de/slice-images-from-volumes PATREON: www.patreon.com/konstantinmagnus
Growing a Mycelium with VEX - Houdini Tutorial
Просмотров 6 тыс.Год назад
A simple growing algorithm which is randomly adding points at the rim of a point cloud and is more likely to do so nearby food. FILE: procegen.konstantinmagnus.de/growing-a-mycelium PATREON: www.patreon.com/konstantinmagnus
Mesh Segmentation based on Thickness - Houdini Tutorial
Просмотров 2,4 тыс.Год назад
Clustering a mesh by thickness derived from reversed ambient occlusion. FILE: procegen.konstantinmagnus.de/mesh-segmentation PATREON: www.patreon.com/konstantinmagnus
Plain Weft Knitting - Houdini Tutorial
Просмотров 10 тыс.Год назад
FILE: procegen.konstantinmagnus.de/plain-weft-knitted-fabrics PATREON: www.patreon.com/konstantinmagnus
Layering Slices using Volumes - Houdini Tutorial
Просмотров 4,7 тыс.Год назад
FILE: procegen.konstantinmagnus.de/layering-slices-on-a-mesh-surface PATREON: www.patreon.com/konstantinmagnus
Grouping points based on scattering - Houdini Tutorial
Просмотров 2,1 тыс.Год назад
FILE: procegen.konstantinmagnus.de/point-groups-based-on-surface-scattering PATREON: www.patreon.com/konstantinmagnus
Silhouette from Camera Perspective - Houdini Tutorial
Просмотров 2,7 тыс.Год назад
Outlining a mesh as seen by the camera using normal device coordinates (NDC). File: procegen.konstantinmagnus.de/drawing-a-silhouette-around-a-mesh
Painting textures with streaking curves - Houdini Tutorial
Просмотров 4,2 тыс.Год назад
Painting textures with streaking curves - Houdini Tutorial
Space Partitioning with KD Trees - Houdini Tutorial
Просмотров 2,2 тыс.Год назад
Space Partitioning with KD Trees - Houdini Tutorial
Filling a Mesh with Curves - Houdini Tutorial
Просмотров 7 тыс.Год назад
Filling a Mesh with Curves - Houdini Tutorial
Simulating Growth on Meshes - Houdini Tutorial
Просмотров 9 тыс.Год назад
Simulating Growth on Meshes - Houdini Tutorial
Insetting polygons with VEX - Houdini Tutorial
Просмотров 1,8 тыс.Год назад
Insetting polygons with VEX - Houdini Tutorial
Custom Attribute Menu with Multiparm Blocks and VEX - Houdini Tutorial
Просмотров 2,4 тыс.Год назад
Custom Attribute Menu with Multiparm Blocks and VEX - Houdini Tutorial
OpenSubdiv surfaces with VEX - Houdini Tutorial
Просмотров 2,2 тыс.Год назад
OpenSubdiv surfaces with VEX - Houdini Tutorial
3D Voronoi Cells in Volumes - Houdini Tutorial
Просмотров 2,5 тыс.Год назад
3D Voronoi Cells in Volumes - Houdini Tutorial
Liquifying geometry with SOPs - Houdini Tutorial
Просмотров 11 тыс.2 года назад
Liquifying geometry with SOPs - Houdini Tutorial
2D Art using Winding Numbers - Houdini Tutorial
Просмотров 2 тыс.2 года назад
2D Art using Winding Numbers - Houdini Tutorial
Integrating a Road into a Heightfield - Houdini Tutorial
Просмотров 13 тыс.2 года назад
Integrating a Road into a Heightfield - Houdini Tutorial
Patches and Stitches - Houdini Tutorial
Просмотров 13 тыс.2 года назад
Patches and Stitches - Houdini Tutorial
Posterizing colors - Houdini Tutorial
Просмотров 1,8 тыс.2 года назад
Posterizing colors - Houdini Tutorial
Very helpful! I tried using it with an animated mesh. It kind of works, but some lines disappear after the meshes separate.. any idea how to fix?
The attribute interpolate node can make the line end points stick to polygon surfaces. But this whole setup is not intended for animations. Perhaps Houdini's MPM simulation capabilities fit your needs better: www.sidefx.com/tutorials/mpm-h205-masterclass/
@@KonstantinMagnus i found a way. thank you anyway!! :)
This is really useful, thanks a lot!
neatiful solution!
Fantastic! Thank you for this.
You could easily teach a 5year old rocket science.Brilliant stuff as always
Very nice, some explanation about some nodes like tangent field could help
que crack Konstantin!
You are notoriously a great example, you always have very interesting things in mind, thank you
I have played around with this in the past but that's so much more elegant, nice!
LOVE it. Thanks so much!
Great way of doing it
This is amazing, the Entagma process was already a cool way of doing it but that first 2 nodes solution is wicked!
such a cool effect
ohh thanks for sharing !
ah just another banger.
Hi! Awesome tutorial as always, I tried to bevel a grid as you did at the begginning because I didn't know it was possinle, and in fact it didn't work for me (although we use the exact same version of houdini) I had to load a very old version of the polybevel to make it work on a grid. Did you do anything on your scene / houdini to be able to do it with the current version of the poly bevel?
I think it only works when you set group type to "points". Could that be it?
@@KonstantinMagnus I tried that, just as you did, but it doesnt work neither with polybevel 2.0 nor with the last 3.0 version :(
thank you Magnus. Very useful as always. Could you make tutorial about customizing UI?
Thank you! I think John Kunz has already recorded a great overview of useful Houdini UI customizations: ruclips.net/video/VdiEd84Kjsw/видео.htmlsi=hto2hZA7DHz2AOdv
@@KonstantinMagnus yes he did :D. But for newbie setting it up in code for custom colors etc is difficult. Anyway thanks for your work!
is it option for 20.5 only?
Hi Mike Stan, yes, the clip node got an update with Houdini 20.5. But you can still find a HIP file with a workflow for older versions under the link in the description.
It's too awesome. I noticed that your vector skills are fully utilized👍
Glad I found your channel, God bless you bro ❤
This is beautifully elegant and effective. Bravo
The clipping part by uvdist is Brilliant. I always used labs boolean curve to solve the problem before applying the position. 🙌🙌🙌
Hi Antonio, also look at the new clip SOP. It supports cutting by attributes natively.
thanks in september i switch to 20.5, (for now i have my own clip by attributes) thanks again Konstantin .
depending on the input im having an issue where the sweep twists have i done something wrong or is this a limitation of the vex?
Hi Allie, try deleting attributes like N on the input curves in advance.
Thank you Konstantin , this was so cool
Thank you Magnus. Another great tutorial.
More info than most 30 minutes tutorials in just 6! You set the level very hihg :) Do you plan on doing a more indepth dive into the heightfield related nodes?
Thank you Sam! I think most height field nodes are well covered already. But I might show some more, custom methods to create height fields or masks in the future.
@@KonstantinMagnus Could you just explain the way you made the visualisation for the thumbnail of this video ? Thanks!
@@yesthatsam Sure, I've interpolated a color vector instead of the height attribute. Does this help?
@@KonstantinMagnus Yes it does ! Will give it a go :)
Thanks!!!!
Nice!
Wow!
very cool!
// VOLUME WRANGLE vector pos[] = detail(1, 'pos', 0); float weight = 0.0; float height = 0.0; foreach(vector p; pos){ float d = distance2(v@P, set(p.x, 0.0, p.z)); float w = 1.0 / (d * d * d); weight += w; height += p.y * w; } f@height = height / weight;
Thanks brother
Amazing
Really cool stuff! is this technique able to work with a curve instead of a circle?
Yes sure, it should work with curves, too.
its possible to paint the attribute for chosing where is small or not ?
Yes, I think so. The attribute paint node can be combined with the remesh node: ruclips.net/video/ZdBmYRfSIww/видео.htmlsi=z3meNEafBeDosSVN
awesome
Very well explained! Even an amateur beginner Houdini user is able to follow this:) I'm wondering, could this method also work with a vdb sequence?
this is a vdb sequence turned into an image sequence?
Thanks!
Thank you
thank you, it is excellent.
GOAT. Thank you!
Thank you
Incredibly helpful and mystifying in equal measure, as always. Thank you!
Learned so much today, thanx to you Konstantin. You’re the simply best! Lotsa cheers… 🙏🙏🫶🫶🫶👍👍👍
Great, Konstantin! Thank You very much!
cool
Thank you for sharing
Is "vertexcurveparam" basically a universal "curveu"? That would be super handy... EDIT: It's not. As it is generated depending on the vertex positions. Ha! It still is as long as the curve's points are evenly spaced.
Awesome! Thank you! Did you see Ben Watts' take on this in his Houdini talk? He implemented a simple ground collision as well.
Hi Philipp, no I haven't yet. Let me know if you have a link!
@@KonstantinMagnus Sure! The whole talk is incredible. Saliva starts at 9:00. ruclips.net/video/O4XC08Gd9uw/видео.htmlsi=yg014Rr5zolkF_wE
Great tutorial. Thank you again :)